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Dynamic Wardrobe
A persistent, project-integrated library for Unreal and Unity. Apply compatible clothing to any character instantly across engines.
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METATAILOR Bridge
A proprietary connection layer that unifies pipelines. Moves fully dressed characters between engines without asset breakage or refitting.
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Self-Adaptive Smart Mesh (.MTA)
Proprietary tech that automatically reshapes garments to fit any body type with zero manual adjustment.
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Auto Rigging ("Skip Rigging")
Automates skin-weighting and bone matching. No weight painting or rig rebuilding required.
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Dynamic Cloth Physics
Instant, high-fidelity movement simulation in the viewport. Achieve realistic gravity and motion response for any polygon count.
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Try-Before-You-Buy Preview
Test marketplace clothing on your custom avatars before purchase to ensure a perfect fit.
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Real-Time Physics Preview
Visualize cloth behavior instantly during the design process to shorten iteration cycles.
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Drag-and-Drop Application
Rapidly customize characters with intuitive controls; clothing auto-fits the moment it is applied.
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Export-Ready Output
Clean, optimized FBX and OBJ exports ready for immediate use in all major game engines.
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Extensible Outfit Tools
Modular tools to mix, match, and edit clothing components for maximum creative flexibility.
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Universal Workflows
Maintains full clothing compatibility across MetaHumans, Unity avatars, and custom character rigs.
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