A persistent, project-integrated library for Unreal and Unity. Apply compatible clothing to any character instantly across engines.
A proprietary connection layer that unifies pipelines. Moves fully dressed characters between engines without asset breakage or refitting.
Self-Adaptive Smart Mesh (.MTA)
Proprietary tech that automatically reshapes garments to fit any body type with zero manual adjustment.
Auto Rigging ("Skip Rigging")
Automates skin-weighting and bone matching. No weight painting or rig rebuilding required.
Instant, high-fidelity movement simulation in the viewport. Achieve realistic gravity and motion response for any polygon count.
Try-Before-You-Buy Preview
Test marketplace clothing on your custom avatars before purchase to ensure a perfect fit.
Real-Time Physics Preview
Visualize cloth behavior instantly during the design process to shorten iteration cycles.
Drag-and-Drop Application
Rapidly customize characters with intuitive controls; clothing auto-fits the moment it is applied.
Clean, optimized FBX and OBJ exports ready for immediate use in all major game engines.
Modular tools to mix, match, and edit clothing components for maximum creative flexibility.
Maintains full clothing compatibility across MetaHumans, Unity avatars, and custom character rigs.